![]() ![]() ![]() Knockback Resistance: Reduces the push caused by rams or certain attacks.Ĭritical Damage Resist: The percentage by which critical damage will be reduced.Ĭritical Chance Resist: Percentage that reduces the likelihood that an incoming cannonball hits critically. Ramming Damage Resist: The percentage by which incoming ram damage will be reduced. Hull Repair: Represents the number of hull hit points restored per second (on average) out of combat.Ĭombat Hull Repair: Represents the number of hull hit points restored per second (on average) with combat flag.Īrmor Repair: Represents the number of armor hit points restored per second (per quadrant, on average) out of combat.Ĭombat Armor Repair: Represents the number of armor hit points restored per second (per quadrant, on average) with combat flag. Hull Damage Resist: The percentage by which incoming damage will be reduced when inflicted to your hull.Īrmor Damage Resist: The percentage by which incoming damage will be reduced when inflicted to any armor quadrant. Hull Integrity: How many hull hit points you have.įore, Aft, Port, Starboard Armor: The amount of armor hit points you have on the front, rear, left, or right of your ship, respectively (with the perspective of you sitting in the ship, looking to the fore). In-game you'll see chunkier values and time segments. Repairs happen in "ticks", but have values based on the average points per tick. You can skip this section and come back to it at your will, as this is mostly a disambiguation. This section is to remove confusion with the buffs in the mate section. ![]() Every captain loyalty level is worth 5 PR. Those traits are first unlocked by spending gold and training resources. Loyalty items increase your captain's level, giving you points to invest in these abilities. The latter two are used in upgrading your captains, unlocking new abilities and stat boosts. When opened, they can give gold, gunpowder, loyalty items, and training resources. You may notice you start acquiring chests at the end of matches. These mainly have to be purchased with gold. These are critical in specializing your build, especially at higher PR.Ĭaptains give special active abilities to your ship, which are extremely useful in battles. If you're feeling particularly impatient, you can also purchase them using gold. Mates are received daily in the store, and by completing quests. I highly recommend getting these before upgrading mates, as they provide great buffs without placing you in a high PR bracket. You can use it to upgrade your ship directly by clicking the blue roman numeral, which will unlock new "hardpoints" that you can equip on your ship and boost certain stats. Gold is the resource you use for upgrading your ship. The PR brackets shift and have nontrivial overlap, but generally go as follows:Īmong other things, completing matches and quests gives you gold. However, I first played this in teams with someone else and it was pretty fun. If you're going for quests or trying to get/upgrade ships quickly, go for solo. Solo matchmaking is faster than team matchmaking, because team has many more factors to consider with these kinds of parties. Team puts players in groups of 3, and you can party up with friends this way. Solo is a free-for-all battle royale, where the last ship standing wins. Gauntlet can be done single-player or with up to 3 companions if you party up. There are three game modes: Solo (PvP), Team (PvP), and Gauntlet (PvE). As you upgrade your ship and change its stats, PR changes so players with similar strength are placed in the same matches. This is a little blue number with a star at the bottom of your ship loadout on the right of the main screen. Maelstrom's matchmaking depends heavily on Power Rating (abbreviated as PR). ![]() With that out of the way, let's talk about how getting into a game works. There's a known glitch that will give you an infinite timer. Tab gives the scoreboard, and a list of all the ships in game (bots and players alike)-using it during the pre-game lobby will show all the human players.Īnd by the way, don't let the matchmaking timer go past 180 seconds. You can also hit chat (T or Enter, by default) and type / to get a list of the players in the server that aren't you. How can you tell a player apart from a bot? Aside from gameplay, if you see them in the pre-game lobby, they're a human player. Maelstrom matches will put as many players together as it can, then autofill the rest with bots. Sit tight, as this'll clear some things up.įirst things first, the size of the playerbase does not properly reflect how good the game is. I know, I know, you're saying "but I wanna sink some ships right now!". ![]()
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